Big Update — Puzzles, Smarter Trades, New Card Tools #
Brand new puzzle system, a smarter trade fairness check, new /cards filters and counters, animated cards, maintenance mode, and a long list of fixes.
24 May 2026
New Feature
Prestige
Trading
Cards
Puzzles
Quality Of Life
BugFix
New: Prestige Cards
The rarest way to show off a card you've truly mastered.
- Collect 10 different event versions of the same card — for example Halloween, Christmas and Easter Darth Vader — and forge them into a single Prestige card.
- Each Prestige card has its own unique artwork: your Prestige Darth Vader looks nothing like the normal one.
- Prestige cards come with a built-in +20% attack and +20% health boost.
/prestige forge <card>— forge the Prestige version once you own 10 different events of a card. If you have more than 10, you pick which to use; the weakest copy of each event is the one spent, and your favorites and cards in active trades are never touched./prestige list— see every Prestige card and track how close you are (events collected out of 10).- The 10 event cards are used up when you forge, so the trade-off is real.
- Prestige cards can't be found in the wild — forging is the only way to get one. Once forged they behave like any other card: trade them, battle with them, and show them off in your collection.
New: Puzzle System
A brand new collectible alongside cards.
/puzzle list— see every active puzzle and your progress./puzzle view— render a visual jigsaw of the puzzle showing the pieces you have./puzzle claim— turn a completed puzzle into a card reward./puzzle trade-begin / trade-add / trade-remove— trade puzzle pieces with other players.- Puzzle pieces can drop when you catch a card.
Smarter Trade Fairness
The fairness check on every locked trade has been rebuilt and is now much better at judging what cards are actually worth.
- Truly rare cards are recognised as rare, even if their stats don't look special. Retired and shiny cards no longer get mistaken for commons.
- Shiny and event variants are now valued based on how many of that exact variant exist, not just the base card.
- Older events count for more, because no new copies can be created anymore.
- The one-sentence verdict is more accurate and to the point.
Stat bonuses (
+atk%,+hp%) are not part of the fairness rating — that part stays between you and your trade partner.
Cards — New Filters and Tools
/cards list
- New
shinyfilter - New
favoritedfilter - New
duplicatesfilter —Trueshows only cards you own more than one of,Falseshows only unique copies. Previously this was a sort option; it's now a proper filter. - New ALL option in the event picker — show every event card you own across all events at once.
/cards count (NEW)
- See how many cards you (or another player) own.
- Filter by card, event, faction, or shiny.
- Without filters: shows total cards, shinies, favorites, and cards received via trades.
/cards completion
- Got a fresh redesign with a cleaner paginated layout.
/cards favorite
- Limit is now exactly 100 favorites (an off-by-one bug previously let you sneak in one more).
Trading
/trade bulk add(NEW) — add every owned card of a chosen type to your trade in one command, with options to include shinies and event cards. Favorites, cards already in the proposal, and cards locked in another trade are skipped automatically.
Animated Cards
- Card art can now be animated GIFs. Cards with animated art are sent as GIFs in trades, battles, catches, and crafting — static cards still render as PNGs.
Donations
- Donation approval requests now ping the recipient so they actually see the prompt.
- The whole donation UI was rebuilt and now has clear pending / accepted / denied / timed-out states.
Bosses
- Boss fights now last 10 minutes instead of 5, giving more people time to join.
- The boss card selector now sorts your favorite cards first, then by highest attack.
- The boss stats and leaderboard screens got a cleaner layout.
- When a boss is defeated, everyone who joined the fight now gets a DM with their rewards — the card they earned (with its stat bonuses), their total damage and attacks, and an MVP note for the top damager. If your DMs are closed it's simply skipped.
Battles
- Fixed a bug where two cards with the same name or owner could share or overwrite faction bonuses during a battle. Each card's bonus is now correctly tracked.
Maintenance Mode
A new bot-wide pause switch.
- When maintenance is on, card spawns are paused across all servers without changing your spawn channel settings.
- The bot status changes to 🛠️ Global Maintenance so you can tell at a glance.
- An announcement is posted in spawn channels when maintenance starts and ends.
Bug Fixes
/leaderboardis back. It was crashing for everyone with an internal error.